Defect
An ancient automaton that channels elemental Orbs for passive and active effects. Unique focus on Lightning, Frost, Dark, and Plasma orbs.
Defect 75 HP 3 Energy / turn
Starting Deck (10 Cards)
Starting Relic
At the start of each combat, Channel 1 Lightning.
Cards (88)
Attacks (29)
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Adaptive Strike · Rare · 2 -
All for One · Rare · 2 -
Ball Lightning · Common · 1 -
Barrage · Common · 1 -
Beam Cell · Common · 0 -
Claw · Common · 0 -
Cold Snap · Common · 1 -
Compile Driver · Common · 1 -
Flak Cannon · Rare · 2 -
Focused Strike · Common · 1 -
FTL · Uncommon · 0 -
Go for the Eyes · Common · 0 -
Gunk Up · Common · 1 -
Helix Drill · Rare · 0 -
Hyperbeam · Rare · 2 -
Ice Lance · Rare · 3 -
Meteor Strike · Rare · 5 -
Momentum Strike · Common · 1 -
Null · Uncommon · 2 -
Refract · Uncommon · 3 -
Rocket Punch · Uncommon · 2 -
Scrape · Uncommon · 1 -
Shatter · Rare · 1 -
Strike · Basic · 1 -
Sunder · Uncommon · 3 -
Sweeping Beam · Common · 1 -
Synthesis · Uncommon · 2 -
Tesla Coil · Uncommon · 0 -
Uproar · Common · 2
Powers (20)
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Biased Cognition · Ancient · 1 -
Buffer · Rare · 2 -
Bulk Up · Uncommon · 2 -
Capacitor · Uncommon · 1 -
Consuming Shadow · Rare · 2 -
Coolant · Rare · 1 -
Creative AI · Rare · 3 -
Defragment · Rare · 1 -
Echo Form · Rare · 3 -
Feral · Uncommon · 2 -
Hailstorm · Uncommon · 1 -
Iteration · Uncommon · 1 -
Loop · Uncommon · 1 -
Machine Learning · Rare · 1 -
Smokestack · Uncommon · 1 -
Spinner · Rare · 1 -
Storm · Uncommon · 1 -
Subroutine · Uncommon · 1 -
Thunder · Uncommon · 1 -
Trash to Treasure · Rare · 1
Skills (39)
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Boost Away · Common · 0 -
Boot Sequence · Uncommon · 0 -
Chaos · Uncommon · 1 -
Charge Battery · Common · 1 -
Chill · Uncommon · 0 -
Compact · Uncommon · 1 -
Coolheaded · Common · 1 -
Darkness · Uncommon · 1 -
Defend · Basic · 1 -
Double Energy · Uncommon · 1 -
Dualcast · Basic · 1 -
Energy Surge · Uncommon · 1 -
Fight Through · Uncommon · 1 -
Fusion · Uncommon · 2 -
Genetic Algorithm · Rare · 1 -
Glacier · Uncommon · 2 -
Glasswork · Uncommon · 1 -
Hologram · Common · 1 -
Hotfix · Common · 0 -
Ignition · Rare · 1 -
Leap · Common · 1 -
Lightning Rod · Common · 1 -
Modded · Rare · 0 -
Multi-Cast · Rare · X -
Overclock · Uncommon · 0 -
Quadcast · Ancient · 1 -
Rainbow · Rare · 2 -
Reboot · Rare · 0 -
Scavenge · Uncommon · 1 -
Shadow Shield · Uncommon · 2 -
Signal Boost · Rare · 1 -
Skim · Uncommon · 1 -
Supercritical · Rare · 0 -
Synchronize · Uncommon · 1 -
Tempest · Uncommon · X -
TURBO · Common · 0 -
Voltaic · Rare · 2 -
White Noise · Uncommon · 1 -
Zap · Basic · 1
Exclusive Relics (8)
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At the start of each combat, Channel 1 Lightning.
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Start each combat with 1 Focus.
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If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
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Your rightmost Orb triggers its passive an additional time.
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The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
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At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
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Start each combat with 3 additional Orb Slots.
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At the start of each combat, Channel 1 Dark.