Ironclad
A hardened warrior who wields powerful attacks and self-healing. Starts with the most HP and excels at strength-based strategies.
Ironclad 80 HP 3 Energy / turn
Starting Deck (10 Cards)
Starting Relic
At the end of combat, heal 6 HP.
Cards (87)
Attacks (38)
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Anger · Common · 0 -
Ashen Strike · Uncommon · 1 -
Bash · Basic · 2 -
Bludgeon · Uncommon · 3 -
Body Slam · Common · 1 -
Break · Ancient · 2 -
Breakthrough · Common · 1 -
Bully · Uncommon · 0 -
Cinder · Common · 2 -
Conflagration · Rare · 1 -
Dismantle · Uncommon · 1 -
Feed · Rare · 1 -
Fiend Fire · Rare · 2 -
Fight Me! · Uncommon · 2 -
Grapple · Uncommon · 1 -
Headbutt · Common · 1 -
Hemokinesis · Uncommon · 1 -
Howl from Beyond · Uncommon · 3 -
Iron Wave · Common · 1 -
Mangle · Rare · 3 -
Molten Fist · Common · 1 -
Pact's End · Rare · 0 -
Perfected Strike · Common · 2 -
Pillage · Uncommon · 1 -
Pommel Strike · Common · 1 -
Rampage · Uncommon · 1 -
Setup Strike · Common · 1 -
Spite · Uncommon · 0 -
Stomp · Uncommon · 3 -
Strike · Basic · 1 -
Sword Boomerang · Common · 1 -
Tear Asunder · Rare · 2 -
Thrash · Rare · 1 -
Thunderclap · Common · 1 -
Twin Strike · Common · 1 -
Unrelenting · Uncommon · 2 -
Uppercut · Uncommon · 2 -
Whirlwind · Uncommon · X
Powers (21)
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Aggression · Rare · 1 -
Barricade · Rare · 3 -
Corruption · Ancient · 3 -
Crimson Mantle · Rare · 1 -
Cruelty · Rare · 1 -
Dark Embrace · Rare · 2 -
Demon Form · Rare · 3 -
Drum of Battle · Uncommon · 0 -
Feel No Pain · Uncommon · 1 -
Hellraiser · Rare · 2 -
Inferno · Uncommon · 1 -
Inflame · Uncommon · 1 -
Juggernaut · Rare · 2 -
Juggling · Uncommon · 1 -
Pyre · Rare · 2 -
Rupture · Uncommon · 1 -
Stampede · Uncommon · 2 -
Stone Armor · Uncommon · 1 -
Tank · Rare · 1 -
Unmovable · Rare · 2 -
Vicious · Uncommon · 1
Skills (28)
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Armaments · Common · 1 -
Battle Trance · Uncommon · 0 -
Blood Wall · Common · 2 -
Bloodletting · Common · 0 -
Brand · Rare · 0 -
Burning Pact · Uncommon · 1 -
Cascade · Rare · X -
Colossus · Rare · 1 -
Defend · Basic · 1 -
Demonic Shield · Uncommon · 0 -
Dominate · Uncommon · 1 -
Evil Eye · Uncommon · 1 -
Expect a Fight · Uncommon · 2 -
Flame Barrier · Uncommon · 2 -
Forgotten Ritual · Uncommon · 1 -
Havoc · Common · 1 -
Impervious · Rare · 2 -
Infernal Blade · Uncommon · 1 -
Offering · Rare · 0 -
One-Two Punch · Rare · 1 -
Primal Force · Rare · 0 -
Rage · Uncommon · 0 -
Second Wind · Uncommon · 1 -
Shrug It Off · Common · 1 -
Stoke · Rare · 1 -
Taunt · Uncommon · 1 -
Tremble · Common · 1 -
True Grit · Common · 1
Exclusive Relics (8)
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At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
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At the end of combat, heal 6 HP.
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Whenever you Exhaust a card, deal 3 damage to ALL enemies.
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The first time you lose HP on your turn, heal HP equal to the amount lost.
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Enemies with Vulnerable take 75% more damage rather than 50%.
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While your HP is at or below 50%, you have 3 additional Strength.
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The first time you gain Strength each combat, double the amount gained.
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Whenever you lose HP in combat, gain 3 Block next turn.